Phongo Clap RT
1.0
Simple Raytracing Renderer
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This is the complete list of members for Renderer, including all inherited members.
bind(Scene *_scence, Film *_film, Camera *_camera, int _max_depth, int _anti_aliasing, std::string _image_name) | Renderer | |
getIndexClosest(std::vector< double > _intersections) | Renderer | |
loadBar(int x, int n, int r, int w) | Renderer | inlinestatic |
m_anti_aliasing | Renderer | private |
m_bg_colour | Renderer | private |
m_camera | Renderer | private |
m_film | Renderer | private |
m_height | Renderer | private |
m_image_name | Renderer | private |
m_max_depth | Renderer | private |
m_scene | Renderer | private |
m_width | Renderer | private |
raycast(ngl::Vec3 _from, int _avoid) | Renderer | |
render() | Renderer | |
Renderer() | Renderer | |
trace(ngl::Vec3 _from, ngl::Vec3 _direction, int _depth) | Renderer | |
~Renderer() | Renderer |